69 lines
2.1 KiB
HLSL
69 lines
2.1 KiB
HLSL
cbuffer cbuffer_x_7 : register(b0, space0) {
|
|
uint4 x_7[3];
|
|
};
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_11 : register(b1, space0) {
|
|
uint4 x_11[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
int arr[3] = (int[3])0;
|
|
int a = 0;
|
|
int b = 0;
|
|
int c = 0;
|
|
const int x_40 = asint(x_7[1].x);
|
|
const int x_42 = asint(x_7[1].x);
|
|
const int x_44 = asint(x_7[1].x);
|
|
const int tint_symbol_6[3] = {x_40, x_42, x_44};
|
|
arr = tint_symbol_6;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const int x_47 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
|
|
const int x_49 = arr[x_47];
|
|
a = x_49;
|
|
b = (a - 1);
|
|
const float x_53 = gl_FragCoord.x;
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const float x_55 = asfloat(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
if ((x_53 < x_55)) {
|
|
b = (b + 1);
|
|
}
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_62 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
c = x_62;
|
|
const int x_63 = c;
|
|
const int x_65 = asint(x_7[1].x);
|
|
const int x_67 = asint(x_7[2].x);
|
|
arr[clamp(x_63, x_65, x_67)] = b;
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_72 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const int x_74 = arr[x_72];
|
|
const int x_77 = asint(x_7[1].x);
|
|
const int x_79 = arr[x_77];
|
|
const int x_82 = asint(x_7[1].x);
|
|
const int x_84 = arr[x_82];
|
|
const int x_87 = asint(x_7[2].x);
|
|
const int x_89 = arr[x_87];
|
|
x_GLF_color = float4(float(x_74), float(x_79), float(x_84), float(x_89));
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_7;
|
|
}
|