dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-clamp-vector-element-ce.../0-opt.wgsl.expected.wgsl

56 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
fn main_1() {
var v0 : vec2<f32>;
var v1 : vec2<f32>;
let x_36 : f32 = x_6.x_GLF_uniform_float_values[1];
v0 = vec2<f32>(x_36, -580.015014648);
let x_38 : vec2<f32> = v0;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_42 : f32 = -(x_41);
v1 = clamp(ceil(x_38), vec2<f32>(x_42, x_42), vec2<f32>(100.0, 100.0));
let x_46 : f32 = v1.y;
let x_48 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_46 == -(x_48))) {
let x_55 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_58 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_61 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_9.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64));
} else {
let x_68 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_69 : f32 = f32(x_68);
x_GLF_color = vec4<f32>(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}