91 lines
3.0 KiB
Plaintext
91 lines
3.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_2 {
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float arr[3];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_5) {
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tint_array_wrapper_2 A1 = {};
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int a = 0;
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float b = 0.0f;
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bool c = false;
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bool x_36 = false;
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float const x_38 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el;
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tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_38, x_40, x_42}};
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A1 = tint_symbol_3;
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int const x_45 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_47 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_49 = x_9.x_GLF_uniform_int_values.arr[1].el;
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a = clamp(x_45, x_47, x_49);
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int const x_51 = a;
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int const x_53 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el;
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float const x_58 = A1.arr[clamp(x_51, x_53, x_55)];
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b = x_58;
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float const x_59 = b;
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int const x_61 = x_9.x_GLF_uniform_int_values.arr[1].el;
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float const x_63 = A1.arr[x_61];
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if ((x_59 < x_63)) {
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float const x_69 = x_6.x_GLF_uniform_float_values.arr[0].el;
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float const x_71 = x_6.x_GLF_uniform_float_values.arr[2].el;
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x_36 = (x_69 > x_71);
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} else {
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float const x_74 = x_6.x_GLF_uniform_float_values.arr[0].el;
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int const x_76 = x_9.x_GLF_uniform_int_values.arr[2].el;
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float const x_78 = A1.arr[x_76];
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x_36 = (x_74 < x_78);
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}
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bool const x_80 = x_36;
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c = x_80;
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bool const x_81 = c;
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if (x_81) {
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int const x_86 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_89 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_92 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_95 = x_9.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_5) = float4(float(x_86), float(x_89), float(x_92), float(x_95));
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} else {
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float const x_99 = x_6.x_GLF_uniform_float_values.arr[0].el;
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*(tint_symbol_5) = float4(x_99, x_99, x_99, x_99);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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