44 lines
710 B
WebGPU Shading Language
44 lines
710 B
WebGPU Shading Language
[[block]]
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struct buf0 {
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five : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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let x_26 : i32 = x_6.five;
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i = x_26;
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loop {
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let x_31 : i32 = i;
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if ((x_31 > 0)) {
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} else {
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break;
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}
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let x_34 : i32 = i;
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i = (x_34 - 1);
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let x_36 : i32 = i;
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i = (x_36 - 1);
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}
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let x_38 : i32 = i;
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if ((x_38 == -1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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