dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-shuffle-mix/0-opt.spvasm.expected.hlsl

34 lines
882 B
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
v = float4(2.0f, 3.0f, 4.0f, 5.0f);
const float x_40 = asfloat(x_6[0].y);
const float2 x_42 = (bool2(true, false) ? float2(1.0f, x_40) : float2(2.0f, 6.0f));
const float4 x_43 = v;
v = float4(x_42.x, x_42.y, x_43.z, x_43.w);
if (all((v == float4(1.0f, 6.0f, 4.0f, 5.0f)))) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}