34 lines
923 B
Plaintext
34 lines
923 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_4) {
|
|
float4 v = 0.0f;
|
|
float4 const x_23 = v;
|
|
v = float4(float2(1.0f, 1.0f).x, float2(1.0f, 1.0f).y, x_23.z, x_23.w);
|
|
float4 const x_25 = v;
|
|
v = float4(x_25.x, x_25.y, float2(2.0f, 2.0f).x, float2(2.0f, 2.0f).y);
|
|
float4 const x_27 = v;
|
|
if (all((x_27 == float4(1.0f, 1.0f, 2.0f, 2.0f)))) {
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(&(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|