dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-fragcoord-bitwise-not/0-opt.spvasm.expected.wgsl

50 lines
1.2 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_28 : f32 = gl_FragCoord.x;
a = i32(x_28);
let x_30 : i32 = a;
if ((~(x_30) < 0)) {
let x_36 : i32 = x_7.x_GLF_uniform_int_values[1];
a = x_36;
}
let x_37 : i32 = a;
let x_39 : i32 = x_7.x_GLF_uniform_int_values[1];
if ((x_37 == x_39)) {
let x_45 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_48 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_51 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_54 : i32 = x_7.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54));
} else {
let x_58 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_59 : f32 = f32(x_58);
x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}