60 lines
1.7 KiB
HLSL
60 lines
1.7 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[2];
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};
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void main_1() {
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const float x_31 = asfloat(x_6[1].x);
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x_GLF_color = float4(x_31, x_31, x_31, x_31);
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const float x_34 = gl_FragCoord.y;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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if ((x_34 >= x_36)) {
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const int x_41 = asint(x_8[1].x);
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switch(x_41) {
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case 0:
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case 16: {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_46 = float(x_45);
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const float x_47 = float(x_41);
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x_GLF_color = float4(x_46, x_47, x_47, x_46);
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break;
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}
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default: {
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break;
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}
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}
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}
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const int x_50 = asint(x_8[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_50 == x_52)) {
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x_GLF_color = float4(x_36, x_36, x_36, x_36);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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