71 lines
2.3 KiB
HLSL
71 lines
2.3 KiB
HLSL
void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[4];
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};
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float3x3 m = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int a = 0;
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float3 arr[2] = (float3[2])0;
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float3 v = float3(0.0f, 0.0f, 0.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const float x_46 = float(x_45);
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m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46));
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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a = x_52;
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const int x_53 = a;
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const int x_54 = a;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_56 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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set_float3(m[x_53], x_54, x_56);
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const float3 x_59 = m[1];
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const float3 x_61 = m[1];
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const float3 tint_symbol_4[2] = {x_59, x_61};
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arr = tint_symbol_4;
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const float x_64 = asfloat(x_9[1].x);
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v = float3(x_64, x_64, x_64);
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const float3 x_68 = arr[a];
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v = (v + x_68);
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const float3 x_71 = v;
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const int x_73 = asint(x_6[1].x);
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const int x_76 = asint(x_6[2].x);
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const int x_79 = asint(x_6[1].x);
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if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_88 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_91 = asint(x_6[3].x);
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const int x_94 = asint(x_6[3].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_97 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97));
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} else {
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const int x_101 = asint(x_6[3].x);
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const float x_102 = float(x_101);
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x_GLF_color = float4(x_102, x_102, x_102, x_102);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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