dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-increment-vector-compon.../0-opt.spvasm.expected.hlsl

69 lines
2.5 KiB
HLSL

void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
float3x4 m = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
float4x4 indexable = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_44 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
a = x_44;
const float x_46 = asfloat(x_9[2].x);
v = float4(x_46, x_46, x_46, x_46);
const float x_49 = asfloat(x_9[3].x);
m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f));
const int x_54 = a;
const int x_55 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_57 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
set_float4(m[x_54], x_55, x_57);
const int x_59 = a;
const float3x4 x_60 = m;
const int x_78 = a;
const int x_79 = a;
indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f));
const float x_81 = indexable[x_78][x_79];
const float x_83 = v[x_59];
set_float4(v, x_59, (x_83 + x_81));
const float x_87 = v.y;
const float x_89 = asfloat(x_9[1].x);
if ((x_87 == x_89)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_98 = asint(x_6[1].x);
const int x_101 = asint(x_6[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_104 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_95), float(x_98), float(x_101), float(x_104));
} else {
const int x_108 = asint(x_6[1].x);
const float x_109 = float(x_108);
x_GLF_color = float4(x_109, x_109, x_109, x_109);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}