53 lines
1.5 KiB
HLSL
53 lines
1.5 KiB
HLSL
void set_float4(inout float4 vec, int idx, float val) {
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vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
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}
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_29 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_31 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_33 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const float x_35 = asfloat(x_6[1].x);
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color = float4(x_29, x_31, x_33, x_35);
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const int x_38 = asint(x_8[1].x);
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switch(((1 | x_38) ^ 1)) {
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case 0: {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_44 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_46 = asfloat(x_6[1].x);
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set_float4(color, x_44, x_46);
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break;
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}
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default: {
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break;
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}
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}
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x_GLF_color = color;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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