41 lines
1.3 KiB
HLSL
41 lines
1.3 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[2];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
int a = 0;
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const int x_25 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_29 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
a = ((1 >> asuint((x_25 << asuint(5)))) >> asuint(x_29));
|
|
if ((a == 1)) {
|
|
const int x_37 = asint(x_6[1].x);
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_40 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_43 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const int x_46 = asint(x_6[1].x);
|
|
x_GLF_color = float4(float(x_37), float(x_40), float(x_43), float(x_46));
|
|
} else {
|
|
const float x_50 = float(a);
|
|
x_GLF_color = float4(x_50, x_50, x_50, x_50);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol main() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|