dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-matching-conditions-break/0-opt.wgsl.expected.msl

80 lines
2.4 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int i = 0;
int const x_31 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_31), float(x_34), float(x_37), float(x_40));
float const x_44 = (*(tint_symbol_6)).y;
if ((x_44 < 0.0f)) {
int const x_49 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_50 = float(x_49);
*(tint_symbol_5) = float4(x_50, x_50, x_50, x_50);
}
int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_53;
while (true) {
int const x_58 = i;
int const x_60 = x_6.x_GLF_uniform_int_values.arr[2].el;
if ((x_58 < x_60)) {
} else {
break;
}
float const x_64 = (*(tint_symbol_6)).x;
if ((x_64 > 0.0f)) {
float const x_69 = (*(tint_symbol_6)).y;
if ((x_69 < 0.0f)) {
int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_75 = float(x_74);
*(tint_symbol_5) = float4(x_75, x_75, x_75, x_75);
break;
}
}
float const x_78 = (*(tint_symbol_6)).x;
if ((x_78 > 0.0f)) {
float const x_83 = (*(tint_symbol_6)).y;
if ((x_83 < 0.0f)) {
int const x_88 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_89 = float(x_88);
*(tint_symbol_5) = float4(x_89, x_89, x_89, x_89);
}
}
{
int const x_91 = i;
i = (x_91 + 1);
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}