39 lines
950 B
WebGPU Shading Language
39 lines
950 B
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_float_values : Arr;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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fn main_1() {
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var a : f32;
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a = (bitcast<f32>(1u) - (1.0 * floor((bitcast<f32>(1u) / 1.0))));
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let x_29 : f32 = x_6.x_GLF_uniform_float_values[1];
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x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
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let x_31 : f32 = a;
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let x_33 : f32 = x_6.x_GLF_uniform_float_values[2];
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if ((x_31 < x_33)) {
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let x_38 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_40 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
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x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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