135 lines
4.6 KiB
Plaintext
135 lines
4.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf2 {
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/* 0x0000 */ float one;
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};
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void func0_i1_(constant buf2& x_10, constant buf0& x_12, thread int* const x, thread float4x2* const tint_symbol_5) {
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int i = 0;
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bool x_137 = false;
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bool x_138 = false;
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bool x_138_phi = false;
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bool x_139_phi = false;
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int const x_124 = *(x);
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bool const x_125 = (x_124 < 1);
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x_139_phi = x_125;
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if (!(x_125)) {
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int const x_129 = *(x);
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bool const x_130 = (x_129 > 1);
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x_138_phi = x_130;
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if (x_130) {
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float const x_134 = x_10.one;
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float const x_136 = x_12.x_GLF_uniform_float_values.arr[0].el;
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x_137 = (x_134 > x_136);
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x_138_phi = x_137;
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}
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x_138 = x_138_phi;
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x_139_phi = x_138;
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}
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bool const x_139 = x_139_phi;
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if (x_139) {
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return;
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}
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float const x_143 = x_10.one;
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float const x_145 = x_12.x_GLF_uniform_float_values.arr[0].el;
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if ((x_143 == x_145)) {
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i = 0;
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while (true) {
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int const x_150 = i;
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if ((x_150 < 2)) {
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} else {
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break;
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}
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{
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int const x_154 = *(x);
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int const x_155 = clamp(x_154, 0, 3);
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int const x_156 = i;
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float const x_158 = x_12.x_GLF_uniform_float_values.arr[0].el;
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float const x_160 = (*(tint_symbol_5))[x_155][x_156];
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(*(tint_symbol_5))[x_155][x_156] = (x_160 + x_158);
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int const x_163 = i;
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i = (x_163 + 1);
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}
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}
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}
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return;
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}
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void func1_(constant buf2& x_10, constant buf0& x_12, thread float4* const tint_symbol_6, thread float4x2* const tint_symbol_7) {
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int param = 0;
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float const x_167 = (*(tint_symbol_6)).y;
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if ((x_167 < 0.0f)) {
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return;
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}
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param = 1;
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func0_i1_(x_10, x_12, &(param), tint_symbol_7);
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return;
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}
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void main_1(constant buf2& x_10, constant buf0& x_12, constant buf1& x_16, thread float4x2* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) {
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*(tint_symbol_8) = float4x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
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func1_(x_10, x_12, tint_symbol_9, tint_symbol_8);
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func1_(x_10, x_12, tint_symbol_9, tint_symbol_8);
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float4x2 const x_54 = *(tint_symbol_8);
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int const x_56 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_59 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_62 = x_16.x_GLF_uniform_int_values.arr[1].el;
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int const x_65 = x_16.x_GLF_uniform_int_values.arr[1].el;
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int const x_68 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_71 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_74 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_77 = x_16.x_GLF_uniform_int_values.arr[0].el;
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float4x2 const x_83 = float4x2(float2(float(x_56), float(x_59)), float2(float(x_62), float(x_65)), float2(float(x_68), float(x_71)), float2(float(x_74), float(x_77)));
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if ((((all((x_54[0u] == x_83[0u])) & all((x_54[1u] == x_83[1u]))) & all((x_54[2u] == x_83[2u]))) & all((x_54[3u] == x_83[3u])))) {
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int const x_107 = x_16.x_GLF_uniform_int_values.arr[3].el;
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int const x_110 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_113 = x_16.x_GLF_uniform_int_values.arr[0].el;
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int const x_116 = x_16.x_GLF_uniform_int_values.arr[3].el;
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*(tint_symbol_10) = float4(float(x_107), float(x_110), float(x_113), float(x_116));
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} else {
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int const x_120 = x_16.x_GLF_uniform_int_values.arr[0].el;
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float const x_121 = float(x_120);
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*(tint_symbol_10) = float4(x_121, x_121, x_121, x_121);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf2& x_10 [[buffer(2)]], constant buf0& x_12 [[buffer(0)]], constant buf1& x_16 [[buffer(1)]]) {
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thread float4 tint_symbol_11 = 0.0f;
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thread float4x2 tint_symbol_12 = float4x2(0.0f);
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thread float4 tint_symbol_13 = 0.0f;
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tint_symbol_11 = gl_FragCoord_param;
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main_1(x_10, x_12, x_16, &(tint_symbol_12), &(tint_symbol_11), &(tint_symbol_13));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_13};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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