dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-not-clamp-matrix-access/0-opt.spvasm.expected.wgsl

78 lines
1.9 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 5>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var M1 : mat2x2<f32>;
var a : f32;
var c : i32;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_43 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_45 : f32 = x_6.x_GLF_uniform_float_values[3];
let x_47 : f32 = x_6.x_GLF_uniform_float_values[4];
M1 = mat2x2<f32>(vec2<f32>(x_41, x_43), vec2<f32>(x_45, x_47));
let x_52 : f32 = x_6.x_GLF_uniform_float_values[1];
a = x_52;
let x_54 : i32 = x_10.x_GLF_uniform_int_values[1];
c = x_54;
loop {
let x_59 : i32 = c;
let x_61 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_59 < x_61)) {
} else {
break;
}
let x_65 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_66 : i32 = c;
let x_70 : f32 = M1[x_65][clamp(~(x_66), 0, 1)];
let x_71 : f32 = a;
a = (x_71 + x_70);
continuing {
let x_73 : i32 = c;
c = (x_73 + 1);
}
}
let x_75 : f32 = a;
let x_77 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_75 == x_77)) {
let x_83 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_86 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_89 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_92 : i32 = x_10.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_83), f32(x_86), f32(x_89), f32(x_92));
} else {
let x_96 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_97 : f32 = f32(x_96);
x_GLF_color = vec4<f32>(x_97, x_97, x_97, x_97);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}