53 lines
1.3 KiB
HLSL
53 lines
1.3 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[5];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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const float x_28 = asfloat(x_6[2].x);
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const float x_30 = asfloat(x_6[3].x);
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const float x_32 = asfloat(x_6[3].x);
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const float x_34 = asfloat(x_6[2].x);
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a = ((x_32 > x_34) ? x_30 : x_28);
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b = cos(log(a));
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const float x_40 = b;
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x_GLF_color = float4(x_40, x_40, x_40, x_40);
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const float x_42 = b;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const bool x_45 = (x_42 > x_44);
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x_52_phi = x_45;
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if (x_45) {
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const float x_48 = b;
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const float x_50 = asfloat(x_6[1].x);
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x_51 = (x_48 < x_50);
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x_52_phi = x_51;
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}
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if (x_52_phi) {
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const float x_56 = asfloat(x_6[3].x);
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const float x_58 = asfloat(x_6[4].x);
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const float x_60 = asfloat(x_6[4].x);
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const float x_62 = asfloat(x_6[3].x);
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x_GLF_color = float4(x_56, x_58, x_60, x_62);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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