dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-sin-mul-mat-mat-mul-vec.../0-opt.wgsl.expected.hlsl

82 lines
2.5 KiB
HLSL

cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int f1_vf2_(inout float2 v1) {
bool x_99 = false;
bool x_100_phi = false;
const float x_89 = v1.x;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_91 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
const bool x_92 = (x_89 == x_91);
x_100_phi = x_92;
if (x_92) {
const float x_96 = v1.y;
const float x_98 = asfloat(x_7[1].x);
x_99 = (x_96 == x_98);
x_100_phi = x_99;
}
if (x_100_phi) {
const int x_104 = asint(x_9[1].x);
return x_104;
}
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_106 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
return x_106;
}
void main_1() {
float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float2x2 m2 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float2 v1_1 = float2(0.0f, 0.0f);
int a = 0;
float2 param = float2(0.0f, 0.0f);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_45 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_47 = asfloat(x_7[1].x);
const float x_50 = asfloat(x_7[1].x);
const float x_52 = asfloat(x_7[1].x);
m1 = float2x2(float2(x_45, -(x_47)), float2(x_50, sin(x_52)));
m2 = mul(m1, m1);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_61 = asfloat(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
v1_1 = mul(m2, float2(x_61, x_61));
param = v1_1;
const int x_66 = f1_vf2_(param);
a = x_66;
const int x_67 = a;
const int x_69 = asint(x_9[1].x);
if ((x_67 == x_69)) {
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_75 = asfloat(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float x_77 = asfloat(x_7[1].x);
const float x_79 = asfloat(x_7[1].x);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_81 = asfloat(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_GLF_color = float4(x_75, x_77, x_79, x_81);
} else {
const int x_84 = asint(x_9[1].x);
const float x_85 = float(x_84);
x_GLF_color = float4(x_85, x_85, x_85, x_85);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}