49 lines
987 B
Plaintext
49 lines
987 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ int one;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
|
|
int a = 0;
|
|
a = 0;
|
|
int const x_26 = x_6.one;
|
|
switch(x_26) {
|
|
case 2:
|
|
case 3: {
|
|
a = 1;
|
|
/* fallthrough */
|
|
}
|
|
case 4: {
|
|
break;
|
|
}
|
|
default: {
|
|
a = 2;
|
|
break;
|
|
}
|
|
}
|
|
int const x_31 = a;
|
|
if ((x_31 == 2)) {
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(x_6, &(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|