42 lines
1002 B
HLSL
42 lines
1002 B
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
if (true) {
|
|
const float x_23 = gl_FragCoord.x;
|
|
if ((x_23 < 0.0f)) {
|
|
while (true) {
|
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
{
|
|
const float x_32 = gl_FragCoord.x;
|
|
if ((x_32 < 0.0f)) {
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_4;
|
|
}
|