dawn-cmake/test/vk-gl-cts/graphicsfuzz/global-array-loops/0-opt.wgsl.expected.hlsl

202 lines
4.0 KiB
HLSL

cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool x_68 = false;
int x_29 = 0;
int x_30 = 0;
int x_31 = 0;
int globalNumbers[10] = (int[10])0;
int x_17 = 0;
int acc = 0;
int i_1 = 0;
int localNumbers[2] = (int[2])0;
int param = 0;
int x_24 = 0;
int x_24_phi = 0;
int x_23_phi = 0;
acc = 0;
i_1 = 0;
x_24_phi = 0;
x_23_phi = 0;
while (true) {
int x_33 = 0;
int x_92 = 0;
bool x_76_phi = false;
int x_34_phi = 0;
int x_25_phi = 0;
x_24 = x_24_phi;
const int x_23 = x_23_phi;
if ((x_23 < 4)) {
} else {
break;
}
x_68 = false;
x_76_phi = false;
while (true) {
bool x_81 = false;
int x_32 = 0;
bool x_81_phi = false;
int x_32_phi = 0;
int x_33_phi = 0;
bool x_90_phi = false;
const bool x_76 = x_76_phi;
x_30 = 0;
x_81_phi = x_76;
x_32_phi = 0;
while (true) {
x_81 = x_81_phi;
x_32 = x_32_phi;
const float x_86 = asfloat(x_8[0].x);
x_33_phi = 0;
x_90_phi = x_81;
if ((x_32 < int(x_86))) {
} else {
break;
}
x_68 = true;
x_29 = x_32;
x_33_phi = x_32;
x_90_phi = true;
break;
{
x_81_phi = false;
x_32_phi = 0;
}
}
x_33 = x_33_phi;
const bool x_90 = x_90_phi;
x_34_phi = x_33;
if (x_90) {
break;
}
x_92 = 0;
x_68 = true;
x_29 = x_92;
x_34_phi = x_92;
break;
{
x_76_phi = false;
}
}
x_31 = x_34_phi;
const int x_93 = x_31;
int x_22_1[2] = localNumbers;
x_22_1[1u] = x_93;
const int x_22[2] = x_22_1;
localNumbers = x_22;
globalNumbers[0] = 0;
const int x_13 = x_22[1u];
param = x_13;
x_17 = 0;
x_25_phi = 0;
while (true) {
const int x_25 = x_25_phi;
if ((x_25 <= x_13)) {
} else {
break;
}
const int x_102_save = x_13;
const int x_18 = globalNumbers[x_102_save];
if ((x_18 <= 1)) {
globalNumbers[x_102_save] = 1;
}
{
const int x_19 = (x_25 + 1);
x_17 = x_19;
x_25_phi = x_19;
}
}
const float x_107 = asfloat(x_8[0].x);
const int x_14 = globalNumbers[(int(x_107) - 1)];
const int x_15 = asint((x_24 + asint(x_14)));
acc = x_15;
{
const int x_16 = (x_23 + 1);
i_1 = x_16;
x_24_phi = x_15;
x_23_phi = x_16;
}
}
if ((x_24 == asint(4))) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}
int yieldsZero_() {
bool x_116 = false;
int x_20 = 0;
int i = 0;
int x_26 = 0;
int x_134 = 0;
bool x_118_phi = false;
int x_27_phi = 0;
x_118_phi = false;
while (true) {
bool x_123 = false;
int x_28 = 0;
bool x_123_phi = false;
int x_28_phi = 0;
int x_26_phi = 0;
bool x_132_phi = false;
const bool x_118 = x_118_phi;
i = 0;
x_123_phi = x_118;
x_28_phi = 0;
while (true) {
x_123 = x_123_phi;
x_28 = x_28_phi;
const float x_128 = asfloat(x_8[0].x);
x_26_phi = 0;
x_132_phi = x_123;
if ((x_28 < int(x_128))) {
} else {
break;
}
x_116 = true;
x_20 = x_28;
x_26_phi = x_28;
x_132_phi = true;
break;
{
x_123_phi = false;
x_28_phi = 0;
}
}
x_26 = x_26_phi;
const bool x_132 = x_132_phi;
x_27_phi = x_26;
if (x_132) {
break;
}
x_134 = 0;
x_116 = true;
x_20 = x_134;
x_27_phi = x_134;
break;
{
x_118_phi = false;
}
}
return x_27_phi;
}