66 lines
2.1 KiB
HLSL
66 lines
2.1 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float4 indexable[16] = (float4[16])0;
|
|
int x_65 = 0;
|
|
int x_65_phi = 0;
|
|
int x_68_phi = 0;
|
|
const float4 x_51 = gl_FragCoord;
|
|
const float2 x_54 = asfloat(x_6[0].xy);
|
|
const float2 x_57 = floor(((float2(x_51.x, x_51.y) / x_54) * 8.0f));
|
|
const int x_63 = ((int(x_57.x) * 8) + int(x_57.y));
|
|
x_65_phi = 0;
|
|
x_68_phi = x_63;
|
|
while (true) {
|
|
int x_79 = 0;
|
|
int x_80 = 0;
|
|
int x_69_phi = 0;
|
|
x_65 = x_65_phi;
|
|
const int x_68 = x_68_phi;
|
|
if ((x_68 > 1)) {
|
|
} else {
|
|
break;
|
|
}
|
|
if (((x_68 & 1) == 1)) {
|
|
x_79 = ((3 * x_68) + 1);
|
|
x_69_phi = x_79;
|
|
} else {
|
|
x_80 = (x_68 / 2);
|
|
x_69_phi = x_80;
|
|
}
|
|
const int x_69 = x_69_phi;
|
|
{
|
|
x_65_phi = asint((x_65 + asint(1)));
|
|
x_68_phi = x_69;
|
|
}
|
|
}
|
|
const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
|
|
indexable = tint_symbol_5;
|
|
const float4 x_83 = indexable[asint((x_65 % 16))];
|
|
x_GLF_color = x_83;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_3 = {x_GLF_color};
|
|
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_6;
|
|
}
|