315 lines
8.3 KiB
Plaintext
315 lines
8.3 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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int arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int const x_251 = *(from);
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k = x_251;
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int const x_252 = *(from);
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i = x_252;
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int const x_253 = *(mid);
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j = (x_253 + 1);
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while (true) {
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int const x_259 = i;
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int const x_260 = *(mid);
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int const x_262 = j;
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int const x_263 = *(to);
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if (((x_259 <= x_260) & (x_262 <= x_263))) {
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} else {
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break;
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}
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int const x_267 = i;
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int const x_269 = (*(tint_symbol_5)).arr[x_267];
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int const x_270 = j;
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int const x_272 = (*(tint_symbol_5)).arr[x_270];
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if ((x_269 < x_272)) {
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int const x_277 = k;
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k = (x_277 + 1);
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int const x_279 = i;
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i = (x_279 + 1);
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int const x_282 = (*(tint_symbol_5)).arr[x_279];
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(*(tint_symbol_6)).arr[x_277] = x_282;
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} else {
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int const x_284 = k;
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k = (x_284 + 1);
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int const x_286 = j;
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j = (x_286 + 1);
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int const x_289 = (*(tint_symbol_5)).arr[x_286];
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(*(tint_symbol_6)).arr[x_284] = x_289;
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}
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}
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while (true) {
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int const x_295 = i;
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int const x_297 = i;
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int const x_298 = *(mid);
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if (((x_295 < 10) & (x_297 <= x_298))) {
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} else {
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break;
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}
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int const x_302 = k;
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k = (x_302 + 1);
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int const x_304 = i;
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i = (x_304 + 1);
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int const x_307 = (*(tint_symbol_5)).arr[x_304];
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(*(tint_symbol_6)).arr[x_302] = x_307;
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}
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int const x_309 = *(from);
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i_1 = x_309;
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while (true) {
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int const x_314 = i_1;
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int const x_315 = *(to);
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if ((x_314 <= x_315)) {
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} else {
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break;
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}
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int const x_318 = i_1;
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int const x_319 = i_1;
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int const x_321 = (*(tint_symbol_6)).arr[x_319];
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(*(tint_symbol_5)).arr[x_318] = x_321;
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{
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int const x_323 = i_1;
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i_1 = (x_323 + 1);
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}
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}
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return;
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}
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void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) {
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int low = 0;
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int high = 0;
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int m = 0;
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int i_2 = 0;
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int from_1 = 0;
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int mid_1 = 0;
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int to_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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low = 0;
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high = 9;
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m = 1;
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while (true) {
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int const x_330 = m;
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int const x_331 = high;
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if ((x_330 <= x_331)) {
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} else {
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break;
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}
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int const x_334 = low;
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i_2 = x_334;
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while (true) {
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int const x_339 = i_2;
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int const x_340 = high;
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if ((x_339 < x_340)) {
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} else {
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break;
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}
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int const x_343 = i_2;
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from_1 = x_343;
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int const x_344 = i_2;
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int const x_345 = m;
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mid_1 = ((x_344 + x_345) - 1);
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int const x_348 = i_2;
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int const x_349 = m;
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int const x_353 = high;
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to_1 = min(((x_348 + (2 * x_349)) - 1), x_353);
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int const x_355 = from_1;
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param = x_355;
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int const x_356 = mid_1;
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param_1 = x_356;
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int const x_357 = to_1;
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param_2 = x_357;
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merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8);
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{
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int const x_359 = m;
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int const x_361 = i_2;
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i_2 = (x_361 + (2 * x_359));
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}
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}
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{
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int const x_363 = m;
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m = (2 * x_363);
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}
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}
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return;
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}
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void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) {
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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float const x_84 = x_28.injectionSwitch.x;
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i_3 = int(x_84);
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while (true) {
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int const x_90 = i_3;
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switch(x_90) {
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case 9: {
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int const x_120 = i_3;
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(*(tint_symbol_9)).arr[x_120] = -5;
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break;
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}
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case 8: {
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int const x_118 = i_3;
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(*(tint_symbol_9)).arr[x_118] = -4;
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break;
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}
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case 7: {
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int const x_116 = i_3;
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(*(tint_symbol_9)).arr[x_116] = -3;
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break;
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}
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case 6: {
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int const x_114 = i_3;
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(*(tint_symbol_9)).arr[x_114] = -2;
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break;
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}
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case 5: {
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int const x_112 = i_3;
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(*(tint_symbol_9)).arr[x_112] = -1;
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break;
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}
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case 4: {
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int const x_110 = i_3;
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(*(tint_symbol_9)).arr[x_110] = 0;
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break;
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}
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case 3: {
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int const x_108 = i_3;
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(*(tint_symbol_9)).arr[x_108] = 1;
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break;
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}
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case 2: {
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int const x_106 = i_3;
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(*(tint_symbol_9)).arr[x_106] = 2;
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break;
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}
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case 1: {
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int const x_104 = i_3;
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(*(tint_symbol_9)).arr[x_104] = 3;
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break;
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}
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case 0: {
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int const x_102 = i_3;
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(*(tint_symbol_9)).arr[x_102] = 4;
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break;
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}
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default: {
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break;
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}
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}
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int const x_122 = i_3;
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i_3 = (x_122 + 1);
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{
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int const x_124 = i_3;
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if ((x_124 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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while (true) {
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int const x_130 = j_1;
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if ((x_130 < 10)) {
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} else {
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break;
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}
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int const x_133 = j_1;
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int const x_134 = j_1;
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int const x_136 = (*(tint_symbol_9)).arr[x_134];
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(*(tint_symbol_10)).arr[x_133] = x_136;
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{
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int const x_138 = j_1;
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j_1 = (x_138 + 1);
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}
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}
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mergeSort_(tint_symbol_9, tint_symbol_10);
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float const x_142 = (*(tint_symbol_11)).y;
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if ((int(x_142) < 30)) {
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int const x_149 = (*(tint_symbol_9)).arr[0];
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grey = (0.5f + (float(x_149) / 10.0f));
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} else {
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float const x_154 = (*(tint_symbol_11)).y;
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if ((int(x_154) < 60)) {
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int const x_161 = (*(tint_symbol_9)).arr[1];
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grey = (0.5f + (float(x_161) / 10.0f));
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} else {
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float const x_166 = (*(tint_symbol_11)).y;
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if ((int(x_166) < 90)) {
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int const x_173 = (*(tint_symbol_9)).arr[2];
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grey = (0.5f + (float(x_173) / 10.0f));
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} else {
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float const x_178 = (*(tint_symbol_11)).y;
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if ((int(x_178) < 120)) {
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int const x_185 = (*(tint_symbol_9)).arr[3];
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grey = (0.5f + (float(x_185) / 10.0f));
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} else {
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float const x_190 = (*(tint_symbol_11)).y;
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if ((int(x_190) < 150)) {
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discard_fragment();
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} else {
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float const x_197 = (*(tint_symbol_11)).y;
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if ((int(x_197) < 180)) {
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int const x_204 = (*(tint_symbol_9)).arr[5];
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grey = (0.5f + (float(x_204) / 10.0f));
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} else {
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float const x_209 = (*(tint_symbol_11)).y;
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if ((int(x_209) < 210)) {
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int const x_216 = (*(tint_symbol_9)).arr[6];
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grey = (0.5f + (float(x_216) / 10.0f));
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} else {
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float const x_221 = (*(tint_symbol_11)).y;
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if ((int(x_221) < 240)) {
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int const x_228 = (*(tint_symbol_9)).arr[7];
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grey = (0.5f + (float(x_228) / 10.0f));
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} else {
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float const x_233 = (*(tint_symbol_11)).y;
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if ((int(x_233) < 270)) {
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int const x_240 = (*(tint_symbol_9)).arr[8];
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grey = (0.5f + (float(x_240) / 10.0f));
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} else {
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discard_fragment();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float const x_244 = grey;
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float3 const x_245 = float3(x_244, x_244, x_244);
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*(tint_symbol_12) = float4(x_245.x, x_245.y, x_245.z, 1.0f);
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) {
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thread float4 tint_symbol_13 = 0.0f;
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thread tint_array_wrapper tint_symbol_14 = {};
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thread tint_array_wrapper tint_symbol_15 = {};
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thread float4 tint_symbol_16 = 0.0f;
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tint_symbol_13 = gl_FragCoord_param;
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main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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