422 lines
10 KiB
Plaintext
422 lines
10 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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int arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void merge_i1_i1_i1_(constant buf0& x_28, thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) {
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int k = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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int const x_255 = *(from);
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k = x_255;
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int const x_256 = *(from);
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i = x_256;
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int const x_257 = *(mid);
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j = (x_257 + 1);
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while (true) {
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int x_283 = 0;
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int x_284 = 0;
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int x_303 = 0;
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int x_304 = 0;
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int x_318 = 0;
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int x_322 = 0;
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int x_337 = 0;
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int x_336 = 0;
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int x_350 = 0;
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int x_349 = 0;
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int x_364 = 0;
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int x_363 = 0;
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int x_285_phi = 0;
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int x_305_phi = 0;
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int x_326_phi = 0;
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int x_338_phi = 0;
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int x_351_phi = 0;
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int x_365_phi = 0;
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if ((1.0f >= 0.0f)) {
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} else {
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continue;
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}
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int const x_264 = i;
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int const x_265 = *(mid);
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int const x_267 = j;
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int const x_268 = *(to);
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if (((x_264 <= x_265) && (x_267 <= x_268))) {
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} else {
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break;
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}
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int const x_272 = i;
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int const x_274 = (*(tint_symbol_5)).arr[x_272];
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int const x_275 = j;
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int const x_277 = (*(tint_symbol_5)).arr[x_275];
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bool const x_278 = (x_274 < x_277);
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if (x_278) {
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x_283 = k;
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x_285_phi = x_283;
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} else {
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x_284 = 0;
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x_285_phi = x_284;
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}
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int const x_285 = x_285_phi;
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int const x_286 = (x_285 + 1);
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if (x_278) {
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k = x_286;
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float const x_291 = x_28.injectionSwitch.x;
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if (!((1.0f <= x_291))) {
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} else {
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continue;
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}
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}
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float const x_295 = x_28.injectionSwitch.y;
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if ((x_295 >= 0.0f)) {
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} else {
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continue;
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}
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int const x_298 = 0;
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if (x_278) {
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x_303 = i;
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x_305_phi = x_303;
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} else {
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x_304 = 0;
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x_305_phi = x_304;
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}
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int const x_305 = x_305_phi;
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int const x_307 = select(x_298, x_305, x_278);
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if (x_278) {
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i = (x_307 + 1);
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}
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int const x_313 = 0;
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if (x_278) {
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x_318 = (*(tint_symbol_5)).arr[x_307];
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float const x_320 = x_28.injectionSwitch.y;
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x_326_phi = x_318;
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if (!((0.0f <= x_320))) {
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continue;
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}
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} else {
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x_322 = 0;
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float const x_324 = x_28.injectionSwitch.y;
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x_326_phi = x_322;
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if (!((x_324 < 0.0f))) {
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} else {
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continue;
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}
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}
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int const x_326 = x_326_phi;
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if (x_278) {
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(*(tint_symbol_6)).arr[x_285] = select(x_313, x_326, x_278);
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}
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if (x_278) {
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x_337 = 0;
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x_338_phi = x_337;
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} else {
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x_336 = k;
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x_338_phi = x_336;
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}
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int const x_338 = x_338_phi;
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if (x_278) {
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} else {
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k = (x_338 + 1);
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}
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float const x_343 = x_28.injectionSwitch.x;
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if (!((1.0f <= x_343))) {
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} else {
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continue;
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}
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if (x_278) {
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x_350 = 0;
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x_351_phi = x_350;
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} else {
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x_349 = j;
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x_351_phi = x_349;
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}
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int const x_351 = x_351_phi;
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int const x_353 = 0;
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int const x_355 = select(x_351, x_353, x_278);
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if (x_278) {
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} else {
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j = (x_355 + 1);
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}
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if (x_278) {
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x_364 = 0;
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x_365_phi = x_364;
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} else {
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x_363 = (*(tint_symbol_5)).arr[x_355];
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x_365_phi = x_363;
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}
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int const x_365 = x_365_phi;
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if (x_278) {
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} else {
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(*(tint_symbol_6)).arr[x_338] = x_365;
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}
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}
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while (true) {
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int const x_374 = i;
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int const x_376 = i;
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int const x_377 = *(mid);
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if (((x_374 < 10) && (x_376 <= x_377))) {
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} else {
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break;
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}
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int const x_381 = k;
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k = (x_381 + 1);
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int const x_383 = i;
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i = (x_383 + 1);
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int const x_386 = (*(tint_symbol_5)).arr[x_383];
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(*(tint_symbol_6)).arr[x_381] = x_386;
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}
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int const x_388 = *(from);
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i_1 = x_388;
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while (true) {
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int const x_393 = i_1;
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int const x_394 = *(to);
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if ((x_393 <= x_394)) {
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} else {
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break;
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}
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int const x_397 = i_1;
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int const x_398 = i_1;
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int const x_400 = (*(tint_symbol_6)).arr[x_398];
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(*(tint_symbol_5)).arr[x_397] = x_400;
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{
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int const x_402 = i_1;
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i_1 = (x_402 + 1);
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}
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}
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return;
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}
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void mergeSort_(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) {
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int low = 0;
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int high = 0;
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int m = 0;
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int i_2 = 0;
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int from_1 = 0;
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int mid_1 = 0;
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int to_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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low = 0;
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high = 9;
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m = 1;
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while (true) {
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int const x_409 = m;
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int const x_410 = high;
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if ((x_409 <= x_410)) {
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} else {
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break;
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}
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int const x_413 = low;
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i_2 = x_413;
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while (true) {
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int const x_418 = i_2;
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int const x_419 = high;
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if ((x_418 < x_419)) {
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} else {
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break;
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}
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int const x_422 = i_2;
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from_1 = x_422;
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int const x_423 = i_2;
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int const x_424 = m;
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mid_1 = ((x_423 + x_424) - 1);
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int const x_427 = i_2;
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int const x_428 = m;
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int const x_432 = high;
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to_1 = min(((x_427 + (2 * x_428)) - 1), x_432);
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int const x_434 = from_1;
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param = x_434;
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int const x_435 = mid_1;
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param_1 = x_435;
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int const x_436 = to_1;
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param_2 = x_436;
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merge_i1_i1_i1_(x_28, &(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8);
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{
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int const x_438 = m;
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int const x_440 = i_2;
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i_2 = (x_440 + (2 * x_438));
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}
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}
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{
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int const x_442 = m;
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m = (2 * x_442);
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}
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}
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return;
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}
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void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) {
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int i_3 = 0;
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int j_1 = 0;
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float grey = 0.0f;
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float const x_88 = x_28.injectionSwitch.x;
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i_3 = int(x_88);
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while (true) {
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int const x_94 = i_3;
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switch(x_94) {
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case 9: {
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int const x_124 = i_3;
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(*(tint_symbol_9)).arr[x_124] = -5;
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break;
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}
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case 8: {
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int const x_122 = i_3;
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(*(tint_symbol_9)).arr[x_122] = -4;
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break;
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}
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case 7: {
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int const x_120 = i_3;
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(*(tint_symbol_9)).arr[x_120] = -3;
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break;
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}
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case 6: {
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int const x_118 = i_3;
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(*(tint_symbol_9)).arr[x_118] = -2;
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break;
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}
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case 5: {
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int const x_116 = i_3;
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(*(tint_symbol_9)).arr[x_116] = -1;
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break;
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}
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case 4: {
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int const x_114 = i_3;
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(*(tint_symbol_9)).arr[x_114] = 0;
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break;
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}
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case 3: {
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int const x_112 = i_3;
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(*(tint_symbol_9)).arr[x_112] = 1;
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break;
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}
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case 2: {
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int const x_110 = i_3;
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(*(tint_symbol_9)).arr[x_110] = 2;
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break;
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}
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case 1: {
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int const x_108 = i_3;
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(*(tint_symbol_9)).arr[x_108] = 3;
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break;
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}
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case 0: {
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int const x_106 = i_3;
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(*(tint_symbol_9)).arr[x_106] = 4;
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break;
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}
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default: {
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break;
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}
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}
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int const x_126 = i_3;
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i_3 = (x_126 + 1);
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{
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int const x_128 = i_3;
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if ((x_128 < 10)) {
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} else {
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break;
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}
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}
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}
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j_1 = 0;
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while (true) {
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int const x_134 = j_1;
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if ((x_134 < 10)) {
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} else {
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break;
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}
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int const x_137 = j_1;
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int const x_138 = j_1;
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int const x_140 = (*(tint_symbol_9)).arr[x_138];
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(*(tint_symbol_10)).arr[x_137] = x_140;
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{
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int const x_142 = j_1;
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j_1 = (x_142 + 1);
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}
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}
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mergeSort_(x_28, tint_symbol_9, tint_symbol_10);
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float const x_146 = (*(tint_symbol_11)).y;
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if ((int(x_146) < 30)) {
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int const x_153 = (*(tint_symbol_9)).arr[0];
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grey = (0.5f + (float(x_153) / 10.0f));
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} else {
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float const x_158 = (*(tint_symbol_11)).y;
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if ((int(x_158) < 60)) {
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int const x_165 = (*(tint_symbol_9)).arr[1];
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grey = (0.5f + (float(x_165) / 10.0f));
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} else {
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float const x_170 = (*(tint_symbol_11)).y;
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if ((int(x_170) < 90)) {
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int const x_177 = (*(tint_symbol_9)).arr[2];
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grey = (0.5f + (float(x_177) / 10.0f));
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} else {
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float const x_182 = (*(tint_symbol_11)).y;
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if ((int(x_182) < 120)) {
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int const x_189 = (*(tint_symbol_9)).arr[3];
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grey = (0.5f + (float(x_189) / 10.0f));
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} else {
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float const x_194 = (*(tint_symbol_11)).y;
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if ((int(x_194) < 150)) {
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discard_fragment();
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} else {
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float const x_201 = (*(tint_symbol_11)).y;
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if ((int(x_201) < 180)) {
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int const x_208 = (*(tint_symbol_9)).arr[5];
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grey = (0.5f + (float(x_208) / 10.0f));
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} else {
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float const x_213 = (*(tint_symbol_11)).y;
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if ((int(x_213) < 210)) {
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int const x_220 = (*(tint_symbol_9)).arr[6];
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grey = (0.5f + (float(x_220) / 10.0f));
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} else {
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float const x_225 = (*(tint_symbol_11)).y;
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if ((int(x_225) < 240)) {
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int const x_232 = (*(tint_symbol_9)).arr[7];
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grey = (0.5f + (float(x_232) / 10.0f));
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} else {
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float const x_237 = (*(tint_symbol_11)).y;
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if ((int(x_237) < 270)) {
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int const x_244 = (*(tint_symbol_9)).arr[8];
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grey = (0.5f + (float(x_244) / 10.0f));
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} else {
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discard_fragment();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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float const x_248 = grey;
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float3 const x_249 = float3(x_248, x_248, x_248);
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*(tint_symbol_12) = float4(x_249.x, x_249.y, x_249.z, 1.0f);
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) {
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thread float4 tint_symbol_13 = 0.0f;
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thread tint_array_wrapper tint_symbol_14 = {};
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thread tint_array_wrapper tint_symbol_15 = {};
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thread float4 tint_symbol_16 = 0.0f;
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tint_symbol_13 = gl_FragCoord_param;
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main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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