dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-mergesort-reversed-f.../1.wgsl.expected.wgsl

317 lines
7.0 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> data : array<i32, 10>;
var<private> temp : array<i32, 10>;
[[group(0), binding(0)]] var<uniform> x_28 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn merge_i1_i1_i1_(from : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) {
var k : i32;
var i : i32;
var j : i32;
var i_1 : i32;
let x_262 : i32 = *(from);
k = x_262;
let x_263 : i32 = *(from);
i = x_263;
let x_264 : i32 = *(mid);
j = (x_264 + 1);
loop {
let x_270 : i32 = i;
let x_271 : i32 = *(mid);
let x_273 : i32 = j;
let x_274 : i32 = *(to);
if (((x_270 <= x_271) && (x_273 <= x_274))) {
} else {
break;
}
let x_278 : i32 = i;
let x_280 : i32 = data[x_278];
let x_281 : i32 = j;
let x_283 : i32 = data[x_281];
if ((x_280 < x_283)) {
let x_288 : i32 = k;
k = (x_288 + 1);
let x_290 : i32 = i;
i = (x_290 + 1);
let x_293 : i32 = data[x_290];
temp[x_288] = x_293;
} else {
let x_295 : i32 = k;
k = (x_295 + 1);
let x_297 : i32 = j;
j = (x_297 + 1);
let x_300 : i32 = data[x_297];
temp[x_295] = x_300;
}
}
loop {
let x_306 : i32 = i;
let x_308 : i32 = i;
let x_309 : i32 = *(mid);
if (((x_306 < 10) && (x_308 <= x_309))) {
} else {
break;
}
let x_313 : i32 = k;
k = (x_313 + 1);
let x_315 : i32 = i;
i = (x_315 + 1);
let x_318 : i32 = data[x_315];
temp[x_313] = x_318;
}
let x_320 : i32 = *(from);
i_1 = x_320;
loop {
let x_325 : i32 = i_1;
let x_326 : i32 = *(to);
if ((x_325 <= x_326)) {
} else {
break;
}
let x_329 : i32 = i_1;
let x_330 : i32 = i_1;
let x_332 : i32 = temp[x_330];
data[x_329] = x_332;
continuing {
let x_334 : i32 = i_1;
i_1 = (x_334 + 1);
}
}
return;
}
fn mergeSort_() {
var low : i32;
var high : i32;
var m : i32;
var i_2 : i32;
var from_1 : i32;
var mid_1 : i32;
var to_1 : i32;
var param : i32;
var param_1 : i32;
var param_2 : i32;
low = 0;
high = 9;
m = 1;
loop {
let x_341 : i32 = m;
let x_342 : i32 = high;
if ((x_341 <= x_342)) {
} else {
break;
}
let x_345 : i32 = low;
i_2 = x_345;
loop {
let x_350 : i32 = i_2;
let x_351 : i32 = high;
if ((x_350 < x_351)) {
} else {
break;
}
let x_354 : i32 = i_2;
from_1 = x_354;
let x_355 : i32 = i_2;
let x_356 : i32 = m;
mid_1 = ((x_355 + x_356) - 1);
let x_359 : i32 = i_2;
let x_360 : i32 = m;
let x_364 : i32 = high;
to_1 = min(((x_359 + (2 * x_360)) - 1), x_364);
let x_366 : i32 = from_1;
param = x_366;
let x_367 : i32 = mid_1;
param_1 = x_367;
let x_368 : i32 = to_1;
param_2 = x_368;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2));
continuing {
let x_370 : i32 = m;
let x_372 : i32 = i_2;
i_2 = (x_372 + (2 * x_370));
}
}
continuing {
let x_374 : i32 = m;
m = (2 * x_374);
}
}
return;
}
fn main_1() {
var i_3 : i32;
var j_1 : i32;
var grey : f32;
var int_i : i32;
let x_85 : f32 = x_28.injectionSwitch.x;
i_3 = i32(x_85);
loop {
let x_91 : i32 = i_3;
switch(x_91) {
case 9: {
let x_121 : i32 = i_3;
data[x_121] = -5;
}
case 8: {
let x_119 : i32 = i_3;
data[x_119] = -4;
}
case 7: {
let x_117 : i32 = i_3;
data[x_117] = -3;
}
case 6: {
let x_115 : i32 = i_3;
data[x_115] = -2;
}
case 5: {
let x_113 : i32 = i_3;
data[x_113] = -1;
}
case 4: {
let x_111 : i32 = i_3;
data[x_111] = 0;
}
case 3: {
let x_109 : i32 = i_3;
data[x_109] = 1;
}
case 2: {
let x_107 : i32 = i_3;
data[x_107] = 2;
}
case 1: {
let x_105 : i32 = i_3;
data[x_105] = 3;
}
case 0: {
let x_103 : i32 = i_3;
data[x_103] = 4;
}
default: {
}
}
let x_123 : i32 = i_3;
i_3 = (x_123 + 1);
continuing {
let x_125 : i32 = i_3;
if ((x_125 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
loop {
let x_131 : i32 = j_1;
if ((x_131 < 10)) {
} else {
break;
}
let x_134 : i32 = j_1;
let x_135 : i32 = j_1;
let x_137 : i32 = data[x_135];
temp[x_134] = x_137;
continuing {
let x_139 : i32 = j_1;
j_1 = (x_139 + 1);
}
}
mergeSort_();
let x_143 : f32 = gl_FragCoord.y;
if ((i32(x_143) < 30)) {
let x_150 : i32 = data[0];
grey = (0.5 + (f32(x_150) / 10.0));
} else {
let x_155 : f32 = gl_FragCoord.y;
if ((i32(x_155) < 60)) {
let x_162 : i32 = data[1];
grey = (0.5 + (f32(x_162) / 10.0));
} else {
let x_167 : f32 = gl_FragCoord.y;
if ((i32(x_167) < 90)) {
let x_174 : i32 = data[2];
grey = (0.5 + (f32(x_174) / 10.0));
} else {
let x_179 : f32 = gl_FragCoord.y;
if ((i32(x_179) < 120)) {
let x_186 : i32 = data[3];
grey = (0.5 + (f32(x_186) / 10.0));
} else {
let x_191 : f32 = gl_FragCoord.y;
if ((i32(x_191) < 150)) {
int_i = 1;
loop {
let x_201 : i32 = int_i;
let x_203 : f32 = x_28.injectionSwitch.x;
if ((x_201 > i32(x_203))) {
} else {
break;
}
discard;
}
} else {
let x_208 : f32 = gl_FragCoord.y;
if ((i32(x_208) < 180)) {
let x_215 : i32 = data[5];
grey = (0.5 + (f32(x_215) / 10.0));
} else {
let x_220 : f32 = gl_FragCoord.y;
if ((i32(x_220) < 210)) {
let x_227 : i32 = data[6];
grey = (0.5 + (f32(x_227) / 10.0));
} else {
let x_232 : f32 = gl_FragCoord.y;
if ((i32(x_232) < 240)) {
let x_239 : i32 = data[7];
grey = (0.5 + (f32(x_239) / 10.0));
} else {
let x_244 : f32 = gl_FragCoord.y;
if ((i32(x_244) < 270)) {
let x_251 : i32 = data[8];
grey = (0.5 + (f32(x_251) / 10.0));
} else {
discard;
}
}
}
}
}
}
}
}
}
let x_255 : f32 = grey;
let x_256 : vec3<f32> = vec3<f32>(x_255, x_255, x_255);
x_GLF_color = vec4<f32>(x_256.x, x_256.y, x_256.z, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}