226 lines
5.6 KiB
HLSL
226 lines
5.6 KiB
HLSL
struct QuicksortObject {
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int numbers[10];
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};
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static QuicksortObject obj = (QuicksortObject)0;
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static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_34 : register(b1, space0) {
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uint4 x_34[1];
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};
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cbuffer cbuffer_x_37 : register(b0, space0) {
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uint4 x_37[1];
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};
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static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void swap_i1_i1_(inout int i, inout int j) {
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int temp = 0;
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const int x_257 = i;
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const int x_259 = obj.numbers[x_257];
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temp = x_259;
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const int x_260 = i;
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const int x_261 = j;
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const int x_263 = obj.numbers[x_261];
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obj.numbers[x_260] = x_263;
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const int x_265 = j;
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obj.numbers[x_265] = temp;
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return;
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}
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int performPartition_i1_i1_(inout int l, inout int h) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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const int x_269 = h;
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const int x_271 = obj.numbers[x_269];
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pivot = x_271;
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const int x_272 = l;
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i_1 = (x_272 - 1);
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const int x_274 = l;
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j_1 = x_274;
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while (true) {
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const int x_279 = j_1;
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const int x_280 = h;
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if ((x_279 <= (x_280 - 1))) {
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} else {
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break;
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}
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const int x_286 = obj.numbers[j_1];
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if ((x_286 <= pivot)) {
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i_1 = (i_1 + 1);
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param = i_1;
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param_1 = j_1;
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swap_i1_i1_(param, param_1);
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}
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{
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j_1 = (j_1 + 1);
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}
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}
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param_2 = (i_1 + 1);
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const int x_300 = h;
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param_3 = x_300;
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swap_i1_i1_(param_2, param_3);
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return (i_1 + 1);
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}
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void quicksort_() {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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int stack[10] = (int[10])0;
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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const int x_306 = (top + 1);
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top = x_306;
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stack[x_306] = l_1;
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const int x_310 = (top + 1);
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top = x_310;
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stack[x_310] = h_1;
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while (true) {
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if ((top >= 0)) {
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} else {
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break;
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}
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const int x_320 = top;
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top = (x_320 - 1);
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const int x_323 = stack[x_320];
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h_1 = x_323;
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const int x_324 = top;
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top = (x_324 - 1);
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const int x_327 = stack[x_324];
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l_1 = x_327;
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param_4 = l_1;
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param_5 = h_1;
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const int x_330 = performPartition_i1_i1_(param_4, param_5);
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p = x_330;
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if (((p - 1) > l_1)) {
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const int x_338 = (top + 1);
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top = x_338;
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stack[x_338] = l_1;
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const int x_342 = (top + 1);
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top = x_342;
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stack[x_342] = (p - 1);
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}
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if (((p + 1) < h_1)) {
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const int x_353 = (top + 1);
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top = x_353;
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stack[x_353] = (p + 1);
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const int x_358 = (top + 1);
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top = x_358;
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stack[x_358] = h_1;
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}
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}
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return;
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}
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void main_1() {
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int i_2 = 0;
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float2 uv = float2(0.0f, 0.0f);
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float3 color = float3(0.0f, 0.0f, 0.0f);
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x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f));
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i_2 = 0;
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{
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for(; (i_2 < 10); i_2 = (i_2 + 1)) {
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obj.numbers[i_2] = (10 - i_2);
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const int x_108 = i_2;
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const int x_111 = obj.numbers[i_2];
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const int x_114 = obj.numbers[i_2];
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obj.numbers[x_108] = (x_111 * x_114);
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}
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}
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quicksort_();
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const float4 x_120 = x_GLF_FragCoord;
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const float2 x_123 = asfloat(x_34[0].xy);
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uv = (float2(x_120.x, x_120.y) / x_123);
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color = float3(1.0f, 2.0f, 3.0f);
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const int x_126 = obj.numbers[0];
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const float x_129 = color.x;
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color.x = (x_129 + float(x_126));
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const float x_133 = uv.x;
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if ((x_133 > 0.25f)) {
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const int x_138 = obj.numbers[1];
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const float x_141 = color.x;
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color.x = (x_141 + float(x_138));
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}
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const float x_145 = uv.x;
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if ((x_145 > 0.5f)) {
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const float x_150 = asfloat(x_37[0].y);
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const int x_155 = obj.numbers[max((2 * int(x_150)), 2)];
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const float x_158 = asfloat(x_37[0].y);
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const int x_163 = obj.numbers[max((2 * int(x_158)), 2)];
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const float x_167 = color.y;
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color.y = (x_167 + max(float(x_155), float(x_163)));
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}
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const float x_171 = uv.x;
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if ((x_171 > 0.75f)) {
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const int x_176 = obj.numbers[3];
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const float x_179 = color.z;
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color.z = (x_179 + float(x_176));
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}
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const int x_183 = obj.numbers[4];
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const float x_186 = color.y;
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color.y = (x_186 + float(x_183));
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const float x_190 = uv.y;
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if ((x_190 > 0.25f)) {
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const int x_195 = obj.numbers[5];
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const float x_198 = color.x;
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color.x = (x_198 + float(x_195));
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}
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const float x_202 = uv.y;
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if ((x_202 > 0.5f)) {
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const int x_207 = obj.numbers[6];
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const float x_210 = color.y;
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color.y = (x_210 + float(x_207));
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}
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const float x_214 = uv.y;
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if ((x_214 > 0.75f)) {
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const int x_219 = obj.numbers[7];
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const float x_222 = color.z;
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color.z = (x_222 + float(x_219));
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}
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const int x_226 = obj.numbers[8];
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const float x_229 = color.z;
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color.z = (x_229 + float(x_226));
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const float x_233 = uv.x;
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const float x_235 = uv.y;
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if ((abs((x_233 - x_235)) < 0.25f)) {
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const int x_242 = obj.numbers[9];
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const float x_245 = color.x;
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color.x = (x_245 + float(x_242));
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}
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const float3 x_249 = normalize(color);
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frag_color = float4(x_249.x, x_249.y, x_249.z, 1.0f);
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gl_Position = x_GLF_pos;
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return;
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}
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struct main_out {
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float4 frag_color_1;
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float4 gl_Position;
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};
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struct tint_symbol_1 {
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float4 x_GLF_pos_param : TEXCOORD0;
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};
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struct tint_symbol_2 {
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float4 frag_color_1 : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param;
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x_GLF_pos = x_GLF_pos_param;
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main_1();
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const main_out tint_symbol_3 = {frag_color, gl_Position};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position};
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return tint_symbol_6;
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}
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