129 lines
3.8 KiB
HLSL
129 lines
3.8 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_17 : register(b0, space0) {
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uint4 x_17[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a, inout float2 b, inout float2 c) {
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float x_66 = 0.0f;
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float x_67 = 0.0f;
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float x_68 = 0.0f;
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float2 param = float2(0.0f, 0.0f);
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float2 param_1 = float2(0.0f, 0.0f);
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float2 param_2 = float2(0.0f, 0.0f);
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float2 param_3 = float2(0.0f, 0.0f);
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float2 param_4 = float2(0.0f, 0.0f);
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float2 param_5 = float2(0.0f, 0.0f);
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bool x_135 = false;
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bool x_172 = false;
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bool x_136_phi = false;
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bool x_173_phi = false;
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const float x_70 = p.x;
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const float x_72 = a.x;
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const float x_75 = p.y;
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const float x_77 = a.y;
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const float x_81 = b.x;
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const float x_82 = a.x;
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const float x_85 = b.y;
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const float x_86 = a.y;
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param = float2((x_70 - x_72), (x_75 - x_77));
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param_1 = float2((x_81 - x_82), (x_85 - x_86));
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const float x_90 = param.x;
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const float x_92 = param_1.y;
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const float x_95 = param_1.x;
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const float x_97 = param.y;
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const float x_99 = ((x_90 * x_92) - (x_95 * x_97));
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x_68 = x_99;
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const float x_100 = p.x;
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const float x_101 = b.x;
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const float x_103 = p.y;
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const float x_104 = b.y;
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const float x_108 = c.x;
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const float x_109 = b.x;
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const float x_112 = c.y;
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const float x_113 = b.y;
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param_2 = float2((x_100 - x_101), (x_103 - x_104));
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param_3 = float2((x_108 - x_109), (x_112 - x_113));
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const float x_117 = param_2.x;
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const float x_119 = param_3.y;
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const float x_122 = param_3.x;
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const float x_124 = param_2.y;
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const float x_126 = ((x_117 * x_119) - (x_122 * x_124));
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x_67 = x_126;
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const bool x_127 = (x_99 < 0.0f);
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const bool x_129 = (x_127 & (x_126 < 0.0f));
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x_136_phi = x_129;
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if (!(x_129)) {
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x_135 = ((x_99 >= 0.0f) & (x_126 >= 0.0f));
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x_136_phi = x_135;
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}
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if (!(x_136_phi)) {
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return 0;
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}
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const float x_140 = p.x;
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const float x_141 = c.x;
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const float x_143 = p.y;
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const float x_144 = c.y;
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const float x_147 = a.x;
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const float x_148 = c.x;
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const float x_150 = a.y;
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const float x_151 = c.y;
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param_4 = float2((x_140 - x_141), (x_143 - x_144));
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param_5 = float2((x_147 - x_148), (x_150 - x_151));
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const float x_155 = param_4.x;
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const float x_157 = param_5.y;
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const float x_160 = param_5.x;
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const float x_162 = param_4.y;
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const float x_164 = ((x_155 * x_157) - (x_160 * x_162));
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x_66 = x_164;
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const bool x_166 = (x_127 & (x_164 < 0.0f));
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x_173_phi = x_166;
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if (!(x_166)) {
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x_172 = ((x_99 >= 0.0f) & (x_164 >= 0.0f));
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x_173_phi = x_172;
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}
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if (!(x_173_phi)) {
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return 0;
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}
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return 1;
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}
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void main_1() {
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float2 param_6 = float2(0.0f, 0.0f);
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float2 param_7 = float2(0.0f, 0.0f);
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float2 param_8 = float2(0.0f, 0.0f);
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float2 param_9 = float2(0.0f, 0.0f);
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const float4 x_55 = gl_FragCoord;
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const float2 x_58 = asfloat(x_17[0].xy);
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param_6 = (float2(x_55.x, x_55.y) / x_58);
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param_7 = float2(0.699999988f, 0.300000012f);
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param_8 = float2(0.5f, 0.899999976f);
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param_9 = float2(0.100000001f, 0.400000006f);
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const int x_60 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9);
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if ((x_60 == 1)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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