dawn-cmake/test/vk-gl-cts/graphicsfuzz/switch-loop-switch-if/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int i = 0;
float const x_51 = x_6.injectionSwitch.x;
i = int(x_51);
int const x_8 = i;
switch(x_8) {
case 0: {
while (true) {
int const x_9 = i;
i = (x_9 + 1);
int const x_11 = i;
switch(x_11) {
case 2: {
int const x_12 = i;
i = (x_12 + 5);
break;
}
case 1: {
{
int const x_16 = i;
if ((x_16 > 200)) {
} else {
break;
}
}
continue;
break;
}
default: {
int const x_14 = i;
i = (x_14 + 7);
break;
}
}
{
int const x_16 = i;
if ((x_16 > 200)) {
} else {
break;
}
}
}
int const x_17 = i;
if ((x_17 > 100)) {
int const x_18 = i;
i = (x_18 - 2);
break;
}
/* fallthrough */
}
default: {
int const x_20 = i;
i = (x_20 - 3);
break;
}
}
int const x_22 = i;
if ((x_22 == -2)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}