45 lines
835 B
WebGPU Shading Language
45 lines
835 B
WebGPU Shading Language
[[block]]
|
|
struct buf0 {
|
|
injectionSwitch : vec2<f32>;
|
|
};
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
|
|
|
|
fn computeColor_() -> vec3<f32> {
|
|
var x_injected_loop_counter : i32;
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
x_injected_loop_counter = 1;
|
|
loop {
|
|
let x_38 : f32 = x_7.injectionSwitch.x;
|
|
if ((x_38 > 1.0)) {
|
|
let x_43 : f32 = x_7.injectionSwitch.x;
|
|
if ((x_43 > 1.0)) {
|
|
continue;
|
|
} else {
|
|
continue;
|
|
}
|
|
continue;
|
|
}
|
|
return vec3<f32>(1.0, 1.0, 1.0);
|
|
}
|
|
return vec3<f32>(0.0, 0.0, 0.0);
|
|
}
|
|
|
|
fn main_1() {
|
|
let x_31 : vec3<f32> = computeColor_();
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|