34 lines
1.0 KiB
HLSL
34 lines
1.0 KiB
HLSL
vk-gl-cts/rasterization/line_continuity/line-strip/1.wgsl:9:26 warning: use of deprecated intrinsic
|
|
let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)));
|
|
^^^^^^^^^^^
|
|
|
|
static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
Texture2D<float4> tint_symbol : register(t0, space0);
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
const float4 x_19 = gl_FragCoord;
|
|
const float4 x_22 = tint_symbol.Load(int3(float2(x_19.x, x_19.y), 0));
|
|
color_out = x_22;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 color_out_1;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
};
|
|
struct tint_symbol_3 {
|
|
float4 color_out_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
|
|
const float4 gl_FragCoord_param = tint_symbol_1.gl_FragCoord_param;
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
const main_out tint_symbol_4 = {color_out};
|
|
const tint_symbol_3 tint_symbol_5 = {tint_symbol_4.color_out_1};
|
|
return tint_symbol_5;
|
|
}
|