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BUG=dawn:29 Change-Id: Idaca7d2f8ac52d5f46d8030571b5e2da3a573a97 Reviewed-on: https://dawn-review.googlesource.com/c/3940 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
204 lines
7.6 KiB
Plaintext
204 lines
7.6 KiB
Plaintext
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/metal/DeviceMTL.h"
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/DynamicUploader.h"
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#include "dawn_native/RenderPassDescriptor.h"
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#include "dawn_native/metal/BufferMTL.h"
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#include "dawn_native/metal/CommandBufferMTL.h"
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#include "dawn_native/metal/ComputePipelineMTL.h"
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#include "dawn_native/metal/InputStateMTL.h"
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#include "dawn_native/metal/PipelineLayoutMTL.h"
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#include "dawn_native/metal/QueueMTL.h"
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#include "dawn_native/metal/RenderPipelineMTL.h"
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#include "dawn_native/metal/ResourceUploader.h"
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#include "dawn_native/metal/SamplerMTL.h"
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#include "dawn_native/metal/ShaderModuleMTL.h"
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#include "dawn_native/metal/SwapChainMTL.h"
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#include "dawn_native/metal/TextureMTL.h"
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namespace dawn_native { namespace metal {
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Device::Device(AdapterBase* adapter, id<MTLDevice> mtlDevice)
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: DeviceBase(adapter),
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mMtlDevice([mtlDevice retain]),
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mMapTracker(new MapRequestTracker(this)),
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mResourceUploader(new ResourceUploader(this)) {
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[mMtlDevice retain];
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mCommandQueue = [mMtlDevice newCommandQueue];
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}
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Device::~Device() {
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// Wait for all commands to be finished so we can free resources SubmitPendingCommandBuffer
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// may not increment the pendingCommandSerial if there are no pending commands, so we can't
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// store the pendingSerial before SubmitPendingCommandBuffer then wait for it to be passed.
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// Instead we submit and wait for the serial before the next pendingCommandSerial.
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SubmitPendingCommandBuffer();
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while (mCompletedSerial != mLastSubmittedSerial) {
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usleep(100);
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}
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Tick();
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[mPendingCommands release];
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mPendingCommands = nil;
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mMapTracker = nullptr;
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mResourceUploader = nullptr;
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[mCommandQueue release];
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mCommandQueue = nil;
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[mMtlDevice release];
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mMtlDevice = nil;
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}
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ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) {
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return new BindGroup(this, descriptor);
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}
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ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor) {
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return new BindGroupLayout(this, descriptor);
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}
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ResultOrError<BufferBase*> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
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return new Buffer(this, descriptor);
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}
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CommandBufferBase* Device::CreateCommandBuffer(CommandBufferBuilder* builder) {
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return new CommandBuffer(builder);
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}
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ResultOrError<ComputePipelineBase*> Device::CreateComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) {
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return new ComputePipeline(this, descriptor);
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}
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InputStateBase* Device::CreateInputState(InputStateBuilder* builder) {
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return new InputState(builder);
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}
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ResultOrError<PipelineLayoutBase*> Device::CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) {
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return new PipelineLayout(this, descriptor);
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}
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RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) {
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return new RenderPassDescriptor(builder);
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}
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ResultOrError<QueueBase*> Device::CreateQueueImpl() {
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return new Queue(this);
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}
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ResultOrError<RenderPipelineBase*> Device::CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) {
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return new RenderPipeline(this, descriptor);
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}
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ResultOrError<SamplerBase*> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
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return new Sampler(this, descriptor);
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}
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ResultOrError<ShaderModuleBase*> Device::CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) {
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return new ShaderModule(this, descriptor);
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}
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SwapChainBase* Device::CreateSwapChain(SwapChainBuilder* builder) {
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return new SwapChain(builder);
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}
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ResultOrError<TextureBase*> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
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return new Texture(this, descriptor);
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}
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ResultOrError<TextureViewBase*> Device::CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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return new TextureView(texture, descriptor);
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}
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Serial Device::GetCompletedCommandSerial() const {
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return mCompletedSerial;
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}
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Serial Device::GetLastSubmittedCommandSerial() const {
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return mLastSubmittedSerial;
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}
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Serial Device::GetPendingCommandSerial() const {
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return mLastSubmittedSerial + 1;
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}
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void Device::TickImpl() {
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mResourceUploader->Tick(mCompletedSerial);
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mMapTracker->Tick(mCompletedSerial);
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if (mPendingCommands != nil) {
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SubmitPendingCommandBuffer();
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} else if (mCompletedSerial == mLastSubmittedSerial) {
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// If there's no GPU work in flight we still need to artificially increment the serial
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// so that CPU operations waiting on GPU completion can know they don't have to wait.
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mCompletedSerial++;
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mLastSubmittedSerial++;
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}
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}
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id<MTLDevice> Device::GetMTLDevice() {
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return mMtlDevice;
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}
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id<MTLCommandBuffer> Device::GetPendingCommandBuffer() {
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if (mPendingCommands == nil) {
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mPendingCommands = [mCommandQueue commandBuffer];
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[mPendingCommands retain];
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}
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return mPendingCommands;
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}
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void Device::SubmitPendingCommandBuffer() {
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if (mPendingCommands == nil) {
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return;
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}
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// Ok, ObjC blocks are weird. My understanding is that local variables are captured by value
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// so this-> works as expected. However it is unclear how members are captured, (are they
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// captured using this-> or by value?) so we make a copy of the pendingCommandSerial on the
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// stack.
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mLastSubmittedSerial++;
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Serial pendingSerial = mLastSubmittedSerial;
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[mPendingCommands addCompletedHandler:^(id<MTLCommandBuffer>) {
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this->mCompletedSerial = pendingSerial;
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}];
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[mPendingCommands commit];
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[mPendingCommands release];
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mPendingCommands = nil;
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}
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MapRequestTracker* Device::GetMapTracker() const {
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return mMapTracker.get();
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}
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ResourceUploader* Device::GetResourceUploader() const {
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return mResourceUploader.get();
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}
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ResultOrError<std::unique_ptr<StagingBufferBase>> Device::CreateStagingBuffer(size_t size) {
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return DAWN_UNIMPLEMENTED_ERROR("Device unable to create staging buffer.");
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}
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MaybeError Device::CopyFromStagingToBuffer(StagingBufferBase* source,
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uint32_t sourceOffset,
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BufferBase* destination,
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uint32_t destinationOffset,
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uint32_t size) {
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return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer.");
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}
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}} // namespace dawn_native::metal
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