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BUG=dawn:22 Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/WGPUHelpers.h"
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namespace {
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class QueueSubmitValidationTest : public ValidationTest {
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};
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static void StoreTrueMapWriteCallback(WGPUBufferMapAsyncStatus status,
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void*,
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uint64_t,
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void* userdata) {
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*static_cast<bool*>(userdata) = true;
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}
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// Test submitting with a mapped buffer is disallowed
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TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
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// Create a map-write buffer.
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wgpu::BufferDescriptor descriptor;
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descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
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descriptor.size = 4;
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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// Create a fake copy destination buffer
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descriptor.usage = wgpu::BufferUsage::CopyDst;
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wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
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// Create a command buffer that reads from the mappable buffer.
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wgpu::CommandBuffer commands;
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4);
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commands = encoder.Finish();
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}
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wgpu::Queue queue = device.CreateQueue();
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// Submitting when the buffer has never been mapped should succeed
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queue.Submit(1, &commands);
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// Map the buffer, submitting when the buffer is mapped should fail
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bool mapWriteFinished = false;
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buffer.MapWriteAsync(StoreTrueMapWriteCallback, &mapWriteFinished);
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queue.Submit(0, nullptr);
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ASSERT_TRUE(mapWriteFinished);
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ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
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// Unmap the buffer, queue submit should succeed
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buffer.Unmap();
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queue.Submit(1, &commands);
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}
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} // anonymous namespace
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