dawn-cmake/test/tint/builtins/gen/var/textureGather/238ec4.wgsl

50 lines
1.6 KiB
WebGPU Shading Language

// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(1) var arg_1: texture_2d_array<f32>;
@group(1) @binding(2) var arg_2: sampler;
// fn textureGather(@const component: u32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: u32, @const offset: vec2<i32>) -> vec4<f32>
fn textureGather_238ec4() {
const arg_0 = 1u;
var arg_3 = vec2<f32>();
var arg_4 = 1u;
const arg_5 = vec2<i32>();
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_238ec4();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_238ec4();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_238ec4();
}