16 lines
348 B
WebGPU Shading Language
16 lines
348 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleBias_594824() {
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var arg_2 = vec3<f32>();
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var arg_3 = 1.0f;
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const arg_4 = vec3<i32>();
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var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@fragment
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fn fragment_main() {
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textureSampleBias_594824();
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}
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