dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-int-div-round-to-zero/0-opt.wgsl

47 lines
1.1 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1].el;
a = x_28;
let x_29 : i32 = a;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((((vec2<i32>(x_29, x_29) / vec2<i32>(x_31, 63677))).y == x_37)) {
let x_43 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_43), f32(x_46), f32(x_49), f32(x_52));
} else {
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_57 : f32 = f32(x_56);
x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}