dawn-cmake/test/bug/tint/1086.wgsl.expected.glsl

21 lines
173 B
GLSL

#version 310 es
precision mediump float;
float v = 0.0f;
void x(inout float p) {
p = 0.0f;
}
void g() {
x(v);
}
void f() {
g();
}
void main() {
f();
return;
}