|
fn mix_30de36() {
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var res = mix(1.0, 1.0, 1.0);
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}
|
|
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|
@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
mix_30de36();
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|
return vec4<f32>();
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|
}
|
|
|
|
@fragment
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|
fn fragment_main() {
|
|
mix_30de36();
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|
}
|
|
|
|
@compute @workgroup_size(1)
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|
fn compute_main() {
|
|
mix_30de36();
|
|
}
|