|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2D arg_0_arg_1;
|
|
|
|
void textureSample_6e64fb() {
|
|
vec4 res = texture(arg_0_arg_1, vec2(1.0f, 0.5f));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_6e64fb();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|