43 lines
992 B
HLSL
43 lines
992 B
HLSL
int4 tint_extract_bits(int4 v, uint offset, uint count) {
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const uint s = min(offset, 32u);
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const uint e = min(32u, (s + count));
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const uint shl = (32u - e);
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const uint shr = (shl + s);
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const int4 shl_result = ((shl < 32u) ? (v << uint4((shl).xxxx)) : (0).xxxx);
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return ((shr < 32u) ? (shl_result >> uint4((shr).xxxx)) : ((shl_result >> (31u).xxxx) >> (1u).xxxx));
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}
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void extractBits_fb850f() {
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int4 arg_0 = (1).xxxx;
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uint arg_1 = 1u;
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uint arg_2 = 1u;
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int4 res = tint_extract_bits(arg_0, arg_1, arg_2);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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extractBits_fb850f();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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extractBits_fb850f();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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extractBits_fb850f();
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return;
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}
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