41 lines
982 B
HLSL
41 lines
982 B
HLSL
uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
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const uint e = (offset + count);
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const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
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return ((((offset < 32u) ? (n << uint4((offset).xxxx)) : (0u).xxxx) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
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}
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void insertBits_51ede1() {
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uint4 arg_0 = (1u).xxxx;
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uint4 arg_1 = (1u).xxxx;
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uint arg_2 = 1u;
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uint arg_3 = 1u;
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uint4 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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insertBits_51ede1();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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insertBits_51ede1();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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insertBits_51ede1();
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return;
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}
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