dawn-cmake/test/tint/builtins/gen/var/refract/0594ba.wgsl.expected.wgsl

25 lines
402 B
WebGPU Shading Language

enable f16;
fn refract_0594ba() {
var arg_0 = vec4<f16>(1.0h);
var arg_1 = vec4<f16>(1.0h);
var arg_2 = 1.0h;
var res : vec4<f16> = refract(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
refract_0594ba();
return vec4<f32>();
}
@fragment
fn fragment_main() {
refract_0594ba();
}
@compute @workgroup_size(1)
fn compute_main() {
refract_0594ba();
}