Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_0dff6c() {
float2 arg_2 = (1.0f).xx;
float res = arg_0.Sample(arg_1, arg_2, (1).xx).x;
}
void fragment_main() {
textureSample_0dff6c();
return;