dawn-cmake/src/tests/unittests/validation/ComputeIndirectValidationTests.cpp
Brandon Jones 0d50a2c770 ComputePipelineDescriptor.computeStage->compute
Deprecates the computeStage member of the descriptor in favor of compute
as described by the spec. In order to support both variants without
breaking backwards compatibility some code had to be manually added to
the wire client to copy from the deprecated member to the new one and
visa versa.

Change-Id: I9d5c2fc9c446c927c5792c9af9ed56c90060b65b
Bug: dawn:800
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53884
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-06-09 18:07:32 +00:00

98 lines
3.9 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <initializer_list>
#include <limits>
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/WGPUHelpers.h"
class ComputeIndirectValidationTest : public ValidationTest {
protected:
void SetUp() override {
ValidationTest::SetUp();
wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
[[stage(compute), workgroup_size(1)]] fn main() {
})");
// Set up compute pipeline
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = pl;
csDesc.compute.module = computeModule;
csDesc.compute.entryPoint = "main";
pipeline = device.CreateComputePipeline(&csDesc);
}
void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
if (expectation == utils::Expectation::Success) {
encoder.Finish();
} else {
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
void TestIndirectOffset(utils::Expectation expectation,
std::initializer_list<uint32_t> bufferList,
uint64_t indirectOffset,
wgpu::BufferUsage usage = wgpu::BufferUsage::Indirect) {
wgpu::Buffer indirectBuffer =
utils::CreateBufferFromData<uint32_t>(device, usage, bufferList);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.DispatchIndirect(indirectBuffer, indirectOffset);
pass.EndPass();
ValidateExpectation(encoder, expectation);
}
wgpu::ComputePipeline pipeline;
};
// Verify out of bounds indirect dispatch calls are caught early
TEST_F(ComputeIndirectValidationTest, IndirectOffsetBounds) {
// In bounds
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3}, 0);
// In bounds, bigger buffer
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3, 4, 5, 6}, 0);
// In bounds, bigger buffer, positive offset
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3, 4, 5, 6}, 3 * sizeof(uint32_t));
// In bounds, non-multiple of 4 offsets
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4}, 1);
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4}, 2);
// Out of bounds, buffer too small
TestIndirectOffset(utils::Expectation::Failure, {1, 2}, 0);
// Out of bounds, index too big
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 1 * sizeof(uint32_t));
// Out of bounds, index past buffer
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 4 * sizeof(uint32_t));
// Out of bounds, index + size of command overflows
uint64_t offset = std::numeric_limits<uint64_t>::max();
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3, 4, 5, 6}, offset);
}
// Check that the buffer must have the indirect usage
TEST_F(ComputeIndirectValidationTest, IndirectUsage) {
// Control case: using a buffer with the indirect usage is valid.
TestIndirectOffset(utils::Expectation::Success, {1, 2, 3}, 0, wgpu::BufferUsage::Indirect);
// Error case: using a buffer with the vertex usage is an error.
TestIndirectOffset(utils::Expectation::Failure, {1, 2, 3}, 0, wgpu::BufferUsage::Vertex);
}