dawn-cmake/src/dawn_native/vulkan/CommandBufferVk.h
Enrico Galli 76d9e34bbc Eagerly destroy CommandBuffer commands after submission
Command buffers hold references to all encoded objects. Freeing them
eagerly significantly reduces the amount memory held before the JS GC
clears the command buffers.

Bug: dawn:262, dawn:372
Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2020-08-13 20:25:39 +00:00

55 lines
2.0 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
#include "dawn_native/CommandBuffer.h"
#include "dawn_native/Error.h"
#include "common/vulkan_platform.h"
namespace dawn_native {
struct BeginRenderPassCmd;
struct TextureCopy;
} // namespace dawn_native
namespace dawn_native { namespace vulkan {
struct CommandRecordingContext;
class Device;
class CommandBuffer final : public CommandBufferBase {
public:
static CommandBuffer* Create(CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor);
MaybeError RecordCommands(CommandRecordingContext* recordingContext);
private:
CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
MaybeError RecordComputePass(CommandRecordingContext* recordingContext);
MaybeError RecordRenderPass(CommandRecordingContext* recordingContext,
BeginRenderPassCmd* renderPass);
void RecordCopyImageWithTemporaryBuffer(CommandRecordingContext* recordingContext,
const TextureCopy& srcCopy,
const TextureCopy& dstCopy,
const Extent3D& copySize);
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_