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Command buffers hold references to all encoded objects. Freeing them eagerly significantly reduces the amount memory held before the JS GC clears the command buffers. Bug: dawn:262, dawn:372 Change-Id: I68dfa973f980fba8d94611ed1de3c593bdb91a63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26562 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Commit-Queue: Austin Eng <enga@chromium.org>
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
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#define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/Error.h"
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#include "common/vulkan_platform.h"
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namespace dawn_native {
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struct BeginRenderPassCmd;
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struct TextureCopy;
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} // namespace dawn_native
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namespace dawn_native { namespace vulkan {
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struct CommandRecordingContext;
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class Device;
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class CommandBuffer final : public CommandBufferBase {
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public:
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static CommandBuffer* Create(CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor);
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MaybeError RecordCommands(CommandRecordingContext* recordingContext);
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private:
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CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
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MaybeError RecordComputePass(CommandRecordingContext* recordingContext);
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MaybeError RecordRenderPass(CommandRecordingContext* recordingContext,
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BeginRenderPassCmd* renderPass);
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void RecordCopyImageWithTemporaryBuffer(CommandRecordingContext* recordingContext,
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const TextureCopy& srcCopy,
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const TextureCopy& dstCopy,
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const Extent3D& copySize);
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_
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