90 lines
1.8 KiB
HLSL
90 lines
1.8 KiB
HLSL
SKIP: FAILED
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int data[10] = (int[10])0;
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int x_40 = 0;
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int x_40_phi = 0;
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int x_11_phi = 0;
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const int x_7 = data[1];
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const int x_10 = ((1 < x_7) ? 2 : 1);
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x_40_phi = 1;
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x_11_phi = x_10;
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while (true) {
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int x_54 = 0;
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int x_41 = 0;
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int x_41_phi = 0;
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x_40 = x_40_phi;
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const int x_11 = x_11_phi;
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if ((x_11 < 3)) {
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} else {
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break;
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}
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int x_54_phi = 0;
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const int x_8 = (x_11 + 1);
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const float x_47 = asfloat(x_6[0].x);
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x_54_phi = x_40;
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switch(int(x_47)) {
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case 78: {
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x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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/* fallthrough */
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}
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case 19: {
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x_54_phi = asint((x_40 + asint(1)));
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/* fallthrough */
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}
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case 23:
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case 38: {
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x_54 = x_54_phi;
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x_41_phi = x_54;
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{
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x_41 = x_41_phi;
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x_40_phi = x_41;
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x_11_phi = x_8;
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}
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continue;
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break;
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}
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default: {
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x_41_phi = x_40;
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{
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x_41 = x_41_phi;
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x_40_phi = x_41;
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x_11_phi = x_8;
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}
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continue;
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break;
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}
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}
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x_41_phi = 0;
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{
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x_41 = x_41_phi;
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x_40_phi = x_41;
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x_11_phi = x_8;
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}
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}
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data[x_40] = 1;
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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C:\src\tint\test\Shader@0x00000147CAC76330(47,9-17): error X3708: continue cannot be used in a switch
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