dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-acos-ldexp/0-opt.wgsl.expected.hlsl

33 lines
782 B
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v = float2(0.0f, 0.0f);
float d = 0.0f;
const int x_35 = asint(x_6[0].x);
v = acos(ldexp(float2(0.100000001f, 0.100000001f), int2(x_35, 3)));
d = distance(v, float2(1.159279943f, 0.64349997f));
if ((d < 0.01f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}