dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-tanh/0-opt.spvasm.expected.wgsl

34 lines
807 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v : vec4<f32>;
var dist1 : f32;
var dist2 : f32;
v = vec4<f32>(1.0, 2.0, 3.0, 4.0);
let x_30 : vec4<f32> = v;
let x_32 : vec4<f32> = v;
let x_34 : vec4<f32> = v;
dist1 = distance(tanh(x_30), (sinh(x_32) / cosh(x_34)));
let x_38 : vec4<f32> = v;
dist2 = distance(tanh(x_38), vec4<f32>(0.761590004, 0.964030027, 0.995050013, 0.999329984));
let x_41 : f32 = dist1;
let x_43 : f32 = dist2;
if (((x_41 < 0.100000001) & (x_43 < 0.100000001))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}