66 lines
1.5 KiB
HLSL
66 lines
1.5 KiB
HLSL
void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float f = 0.0f;
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int a = 0;
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int b = 0;
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int c = 0;
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int i = 0;
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float3 v = float3(0.0f, 0.0f, 0.0f);
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const float x_42 = asfloat(x_6[0].x);
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f = x_42;
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a = 1;
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b = 0;
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c = 1;
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i = 0;
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{
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for(; (i < 3); i = (i + 1)) {
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set_float3(v, i, (f + float(i)));
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}
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}
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const float x_59 = asfloat(x_6[0].x);
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if ((x_59 == 1.0f)) {
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while (true) {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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{
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if (((c & (a | b)) == 0)) {
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} else {
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break;
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}
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}
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}
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const float x_74 = asfloat(x_6[0].x);
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if ((x_74 == 1.0f)) {
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x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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}
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const float x_79 = v.x;
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const float x_83 = v.y;
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const float x_87 = v.z;
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const float3 x_90 = float3(((x_79 == 1.0f) ? 1.0f : 0.0f), ((x_83 == 2.0f) ? 0.0f : 1.0f), ((x_87 == 3.0f) ? 0.0f : 1.0f));
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x_GLF_color = float4(x_90.x, x_90.y, x_90.z, x_GLF_color.w);
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x_GLF_color.w = 1.0f;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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