dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-descending-loop-min-max.../0-opt.wgsl.expected.wgsl

69 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var i : i32;
var a : f32;
let x_37 : f32 = x_6.x_GLF_uniform_float_values[1];
f = x_37;
let x_39 : i32 = x_9.x_GLF_uniform_int_values[1];
i = x_39;
loop {
let x_44 : i32 = i;
let x_46 : i32 = x_9.x_GLF_uniform_int_values[0];
if ((x_44 > x_46)) {
} else {
break;
}
let x_49 : i32 = i;
a = (1.0 - max(1.0, f32(x_49)));
let x_53 : f32 = a;
f = min(max(x_53, 0.0), 0.0);
continuing {
let x_56 : i32 = i;
i = (x_56 - 1);
}
}
let x_58 : f32 = f;
let x_60 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_58 == x_60)) {
let x_66 : i32 = x_9.x_GLF_uniform_int_values[2];
let x_68 : f32 = f;
let x_70 : i32 = x_9.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_66), x_68, f32(x_70), 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}