64 lines
1.3 KiB
HLSL
64 lines
1.3 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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uint a = 0u;
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uint b = 0u;
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uint c = 0u;
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uint d = 0u;
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uint e = 0u;
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uint f = 0u;
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const uint x_41 = x_6[0].x;
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a = ((77u + x_41) >> 32u);
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const uint x_45 = x_6[0].x;
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b = ((3243u + x_45) >> 33u);
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const uint x_49 = x_6[0].x;
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c = ((23u + x_49) >> 345u);
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const uint x_53 = x_6[0].x;
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d = ((2395u + x_53) << 32u);
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const uint x_57 = x_6[0].x;
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e = ((290485u + x_57) << 33u);
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const uint x_61 = x_6[0].x;
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f = ((44321u + x_61) << 345u);
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if ((a != 1u)) {
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a = 1u;
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}
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if ((b != 0u)) {
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b = 0u;
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}
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if ((c != 1u)) {
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c = 1u;
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}
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if ((d != 0u)) {
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d = 0u;
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}
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if ((e != 1u)) {
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e = 1u;
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}
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if ((f != 0u)) {
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f = 0u;
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}
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if (((((((a == 1u) & (b == 0u)) & (c == 1u)) & (d == 0u)) & (e == 1u)) & (f == 0u))) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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